The latest to launch, newest first.
| # | App | Launched |
|---|---|---|
| 1 | Image to 3D Turn a single image into an editable 3D model you can inspect and export | * |
| 2 | Opolyo Turn a photo or prompt into a closed, textured 3D model fast | * |
| 3 | AI3DGen Convert any image into a textured 3D model in seconds | * |
| 4 | Image to 3D AI Turn any image or text into production-ready 3D models in minutes | * |
| 5 | AI Image to 3D AI-powered 2D image to 3D model generator with format conversion | * |
| 6 | Trify3D Generate high-quality 3D models from text or images in under a minute | * |
| 7 | VTubeMe Turn a selfie into a photorealistic VRM avatar for streaming | * |
| 8 | Modelfy 3D AI image to 3D models generator, transform 2D images to 3D models online | * |
| 9 | UGCraft AI UGCraft AI lets Roblox creators make clothing and accessories with AI | * |
| 10 | EV EVERYTHING Studios Generate AR-ready 3D models from text or photos in minutes | * |
* Launch date estimated.
The products every new one is compared with.
| App | Launched | Monthly visits | Store ratings |
|---|---|---|---|
| * | 20,040 | - |
* Launch date estimated.
Grouped by what each app says it does. 79 of 152 apps fit a group so far.
| Type | Apps | Share | Examples |
|---|---|---|---|
| 3D modeling and sculpting | 34 | 43.0% | 3D Factory, 3d modeling-Design 3d Sculpt, 3D modeling: ArtiMesh |
| AI 3D generation | 15 | 19.0% | 3D AI Model, 3D Modeling AI: Text To 3D, AI 3D Model Generator 2026 |
| Photo or scan to 3D | 12 | 15.2% | 3D Modeling, Lidar Scanner App, 3D Scan-移动端3D建模, 3DIFY: Image to 3D Model |
| Industry platforms and services | 8 | 10.1% | 3dink, 3dsw, Acupuncture Atlas 3D |
| 3D conversion utilities | 5 | 6.3% | 3D-AGENT, Convert3D, IMAGE TO STL |
| 3D printing tools | 5 | 6.3% | 3D Model Print Simple Edit, Forma3D - 3D Modeling & Print, PixyCAD |
What we could detect on their websites.
| Framework | Apps | Share |
|---|---|---|
| Next.js | 28 | 70.0% |
| PHP | 6 | 15.0% |
| WordPress | 4 | 10.0% |
Of 40 apps whose framework we could detect.
| Host | Apps | Share |
|---|---|---|
| Vercel | 16 | 88.9% |
Of 18 apps whose host we could detect.
How many of the 152 apps show a price, and how many sell to large companies.
| Measure | Apps | Share of 152 |
|---|---|---|
| Publish a pricing page | 26 | 17.1% |
| Offer an enterprise plan | 4 | 2.6% |
3D modeling software lets you build digital objects and scenes, then turn them into images, animations, or assets for other tools.
You start by creating geometry. Common approaches include polygon modeling (pushing and pulling vertices, edges, and faces), spline or curve modeling, and digital sculpting for organic forms. Tools like Blender offer all three in one place.
You add detail and structure. Modifiers and parametric operations create symmetry, bevels, subdivision, and arrays. For character or mechanical work, you organize parts into hierarchies and set pivots.
You apply materials and textures. You define surface properties like color, roughness, and metalness, often using texture maps and procedural nodes. UV unwrapping or automatic projections control how textures lay on the mesh.
You light and animate. Keyframes, constraints, and rigs make things move. Cameras and lights shape the look of the shot. Physics systems can simulate cloth, rigid bodies, or particles.
You render and export. A renderer turns the scene into images or video. Game and web pipelines export meshes, materials, and animations to common interchange formats. Browser-centric tools like Spline emphasize real-time output, while AI-assisted tools like 3Dify and 2dto3D convert photos or sketches into starter meshes.
Specialized workflows exist. For architecture, concept-to-BIM workflows like Snaptrude keep geometry structured and data-rich for downstream documentation.
Product design teams create concept models, iterate shape and ergonomics, and generate visuals for reviews and marketing.
Game artists build characters, props, and environments, then optimize topology and UVs for real-time engines.
Architects mass out buildings, test layouts, and produce quick renders or walkthroughs; some tools, like Snaptrude, also carry room and material data for schedules.
Motion designers craft animated logos, titles, and short sequences by keyframing, adding effects, and rendering stylized shots.
VFX artists sculpt creatures, retopologize scans, rig, and simulate cloth or destruction for film and advertising.
Web designers prototype interactive 3D elements for landing pages and product tours; browser-first apps like Spline help ship lightweight scenes.
Researchers and educators visualize scientific models, from molecules to terrain, and produce explanatory animations.
Generalists use suites like Blender to do end-to-end projects, while AI tools such as 3Dify and 2dto3D quickly turn 2D references into editable base meshes.
Design and engineering teams: Explore form and function, validate assemblies, and hand off clean meshes for manufacturing or visualization.
Game studios: Create optimized assets with proper topology, UVs, and animations ready for engine import and level building.
Architecture and construction firms: Develop concepts, coordinate spaces, and maintain data-rich models that support documentation and quantity takeoffs, often via tools like Snaptrude.
Advertising and motion graphics agencies: Produce eye-catching stills and animations on tight timelines using flexible modeling, materials, and rendering.
Film and VFX houses: Build high-detail characters and environments, rig and simulate, and deliver shots that integrate with compositing.
Web and product marketing teams: Ship interactive 3D on sites and apps with lightweight scenes and collaboration, as in Spline.
Educators and students: Learn fundamentals of modeling, lighting, and animation using accessible, full-pipeline tools like Blender.
Solo creators and prototypers: Use AI-assisted generators such as 3Dify and 2dto3D to bootstrap meshes from photos or sketches and iterate quickly.
Vendors mix licensing approaches depending on audience and workflow.
| Pricing model | How it works |
|---|---|
| Per seat | Each user account or editor adds to the subscription. |
| Per device | A license ties to a workstation or floating license server. |
| Subscription tiered | Feature sets, cloud renders, or collaboration limits differ by plan. |
| Usage-based | Bills on generated assets, conversions, or cloud compute minutes. |
| Free tier | Limited scenes, exports, or non-commercial terms to start. |
| Per project or studio plan | A bundle for a team with shared storage and admin controls. |